Find licensed music, keep its source record, and bring it into your game. Analyze your own authorized audio when you need metadata.
Preview Copper Step 120: four eight-second parts at 120 BPM; bass and chords share A minor. Original synthesis, CC0-1.0. Audition before use; creator-defined metadata is not a new analysis result.
Free discovery only. Copying this task submits nothing and approves no spending.
Discovery: search_open_loops → get_open_loop. Keep the returned licence and source credits. The ZIP includes manifest.json, LICENSE.txt and README.txt; preserve them with the project. Check current availability before download.
AudioSource, enable Loop and set Spatial Blend to 2D. Start with one kit part; enable other parts only after checking their shared start position and audible timing.PlayOneShot from the intended event. Use a separately authorized, auditioned effect: the current Open Loops catalogue has no one-shot entries. BPM/key may be meaningless for short or atonal effects.Unity 6 audio import · AudioSource.loop · PlayOneShot
This is an import recipe, not a tested Unity or Blender MCP integration. Pulse supplies discovery and analysis; your engine or its agent controls the project. Pulse does not generate music or effects, detect beat timestamps or schedule game events. Audition and review timing in your project.
No analysis is needed for the included kit metadata. For your own authorized music, choose only useful BPM, key or waveform analysis. Estimates are free before paid analysis; costs, BPM and key remain estimates requiring review.
The planner approves no spending. Review the estimate, upfront amount, any minimum final cost and refund terms before separate approval. The human completes Checkout; interrupted work resumes its original job without a replacement purchase. Authentication and recovery guidance.
Pulse is designed for audio the user has rights, permission, lawful access, or another legal basis to submit. Agents and apps should confirm that before analysis. Pulse does not provide transcription, stem separation, mastering, loudness correction, chord transcription, or track structure segmentation in v1.0.
Pulse is designed to make audio analysis auditable. Each analysis flow should make clear which URL was submitted, which tools were selected, what the estimate was, when rights confirmation was given, and whether the job completed, partially completed, failed, or expired.
MCP setup · Agent playbook · Sample Library Tagging With BPM, Key, and Waveform Data · /privacy · Terms